citadel_sdk::prefabs::client

Struct ServerConnectionSettingsBuilder

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pub struct ServerConnectionSettingsBuilder<T: ToSocketAddrs = String> { /* private fields */ }
Expand description

Used to instantiate a client to server connection

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impl<T: ToSocketAddrs> ServerConnectionSettingsBuilder<T>

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pub fn transient(addr: T) -> Self

Creates a new connection to a central server that does not persist client metadata and account information after the connection is dropped to the server. This is ideal for applications that do not require persistence.

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pub fn transient_with_id(addr: T, id: impl Into<Uuid>) -> Self

See docs for transient. This function allows you to specify a custom UUID for the transient connection.

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pub fn credentialed_registration<U: Into<String>, N: Into<String>, P: Into<SecBuffer>>( addr: T, username: U, alias: N, password: P, ) -> Self

Creates a new connection to a central server that uses a username and password for authentication. This should be used directly when constructing a registration request. If you are logging in, use the credentialed_login function instead.

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pub fn credentialed_login<U: Into<String>, P: Into<SecBuffer>>( addr: T, username: U, password: P, ) -> Self

Creates a new connection to a central server that uses a username and password for authentication. This should be used for the login process

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pub fn with_session_password<V: Into<PreSharedKey>>(self, psk: V) -> Self

Adds a pre-shared key to the client-to-server connection. If the server expects a PSK, this is necessary.

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pub fn with_udp_mode(self, mode: UdpMode) -> Self

Sets the UDP mode for the client-to-server connection

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pub fn disable_udp(self) -> Self

Disables the UDP mode for the client-to-server connection. The default setting is Disabled

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pub fn enable_udp(self) -> Self

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pub fn with_session_security_settings<V: Into<SessionSecuritySettings>>( self, settings: V, ) -> Self

Adds a session security settings to the client-to-server connection. This is necessary for the server to know how to handle the connection.

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pub fn build(self) -> Result<ServerConnectionSettings, NetworkError>

Builds the client-to-server connection settings

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