pub struct ServerConnectionSettingsBuilder<T: ToSocketAddrs = String> { /* private fields */ }
Expand description
Used to instantiate a client to server connection
Implementations§
source§impl<T: ToSocketAddrs> ServerConnectionSettingsBuilder<T>
impl<T: ToSocketAddrs> ServerConnectionSettingsBuilder<T>
sourcepub fn transient(addr: T) -> Self
pub fn transient(addr: T) -> Self
Creates a new connection to a central server that does not persist client metadata and account information after the connection is dropped to the server. This is ideal for applications that do not require persistence.
sourcepub fn transient_with_id(addr: T, id: impl Into<Uuid>) -> Self
pub fn transient_with_id(addr: T, id: impl Into<Uuid>) -> Self
See docs for transient
. This function allows you to specify a custom UUID for the transient connection.
sourcepub fn credentialed_registration<U: Into<String>, N: Into<String>, P: Into<SecBuffer>>(
addr: T,
username: U,
alias: N,
password: P,
) -> Self
pub fn credentialed_registration<U: Into<String>, N: Into<String>, P: Into<SecBuffer>>( addr: T, username: U, alias: N, password: P, ) -> Self
Creates a new connection to a central server that uses a username and password for authentication. This should be used directly when
constructing a registration request. If you are logging in, use the credentialed_login
function instead.
sourcepub fn credentialed_login<U: Into<String>, P: Into<SecBuffer>>(
addr: T,
username: U,
password: P,
) -> Self
pub fn credentialed_login<U: Into<String>, P: Into<SecBuffer>>( addr: T, username: U, password: P, ) -> Self
Creates a new connection to a central server that uses a username and password for authentication. This should be used for the login process
sourcepub fn with_session_password<V: Into<PreSharedKey>>(self, psk: V) -> Self
pub fn with_session_password<V: Into<PreSharedKey>>(self, psk: V) -> Self
Adds a pre-shared key to the client-to-server connection. If the server expects a PSK, this is necessary.
sourcepub fn with_udp_mode(self, mode: UdpMode) -> Self
pub fn with_udp_mode(self, mode: UdpMode) -> Self
Sets the UDP mode for the client-to-server connection
sourcepub fn disable_udp(self) -> Self
pub fn disable_udp(self) -> Self
Disables the UDP mode for the client-to-server connection. The default setting is Disabled
pub fn enable_udp(self) -> Self
sourcepub fn with_session_security_settings<V: Into<SessionSecuritySettings>>(
self,
settings: V,
) -> Self
pub fn with_session_security_settings<V: Into<SessionSecuritySettings>>( self, settings: V, ) -> Self
Adds a session security settings to the client-to-server connection. This is necessary for the server to know how to handle the connection.
sourcepub fn build(self) -> Result<ServerConnectionSettings, NetworkError>
pub fn build(self) -> Result<ServerConnectionSettings, NetworkError>
Builds the client-to-server connection settings
Auto Trait Implementations§
impl<T> Freeze for ServerConnectionSettingsBuilder<T>where
T: Freeze,
impl<T> RefUnwindSafe for ServerConnectionSettingsBuilder<T>where
T: RefUnwindSafe,
impl<T> Send for ServerConnectionSettingsBuilder<T>where
T: Send,
impl<T> Sync for ServerConnectionSettingsBuilder<T>where
T: Sync,
impl<T> Unpin for ServerConnectionSettingsBuilder<T>where
T: Unpin,
impl<T> UnwindSafe for ServerConnectionSettingsBuilder<T>where
T: UnwindSafe,
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